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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2019122603
Kind Code:
A
Abstract:
To provide a game machine which can fully utilize the change in holding display to attract a player's interest.SOLUTION: In a Pachinko machine, when game balls pass through a first symbol operation gate, a first holding random number for which the result of a first normal winning determination has not been notified yet is stored in a RAM of a main control board, and holding display according to the first holding random number is displayed. The holding display includes a normal holding display and a special holding display. When the first holding random number is stored, it is determined whether the special holding display is to be displayed for the first holding random number (S401). When it is determined that the special holding display is to be displayed (S403: YES), any of a first timing in which display of the holding display is started and a second timing in which a holding change time has elapsed from the first timing is determined, as a display timing of the special holding display (S407). The special holding display is displayed according to the determined display timing (S411, S413).SELECTED DRAWING: Figure 25

Inventors:
MIYAOKA TAKAO
ASAYAMA DAIKI
Application Number:
JP2018005547A
Publication Date:
July 25, 2019
Filing Date:
January 17, 2018
Export Citation:
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Assignee:
TOYOMARU IND CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2015033436A2015-02-19
JP2015144716A2015-08-13
JP2015039571A2015-03-02
JP2014113174A2014-06-26
Attorney, Agent or Firm:
Hisashi Yamamoto