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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020049352
Kind Code:
A
Abstract:
To provide a game machine capable of providing a player with a suggestive presentation having a high ingenuity.SOLUTION: If information (a value) of a continuous determination information storage area of a read-ahead information No. zero (0) area is one (1), that is, if a final variation presentation is to be performed where a continuous notice presentation is set, a continuation avoidance flag in a read-ahead information No. 1 area is set on by the processing at S1134. In this way, when a next variation pattern command is received, shift processing is performed to a read-ahead information storage area 223g, and thereby the continuation avoidance flag in the read-ahead information No. zero (0) area is set on. Therefore, to the variation presentation for the next variation pattern command, a continuous notice performance flag always becomes not to be set on by the processing at S1131. Accordingly, it is possible to easily suppress continuous performances of the continuous notice presentation or a performance of a single notice presentation continuous to the continuous notice presentation by only setting on the continuation avoidance flag in the read-ahead information No. 1 area.SELECTED DRAWING: Figure 55

Inventors:
ISHIZUKA KEITA
Application Number:
JP2020000544A
Publication Date:
April 02, 2020
Filing Date:
January 06, 2020
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP6642663B22020-02-12
JP2001000673A2001-01-09
Attorney, Agent or Firm:
Shinichiro Okada



 
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