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Title:
COMPUTER SYSTEM AND GAME SYSTEM
Document Type and Number:
Japanese Patent JP2020099481
Kind Code:
A
Abstract:
To realize a transfer mechanism of a game object having amusement.SOLUTION: A server system 1100 manages possession information of each player of a game object being a virtual immovable property or movable property which can be transferred between players in a multi-play game for each player in user management data 510. In the server system 1100, a counter value evaluation part 235 evaluates a counter value for executing the transfer of a transfer object selected among game objects possessed by a first player to a second player. A counter value collection part 239 collects the evaluated counter value from the first player or the second player. A transfer execution control part 245 updates possession information of the first player and the second player as the execution of the transfer of the transfer object from the first player to the second player in exchange for the collection of the counter value.SELECTED DRAWING: Figure 8

Inventors:
NAKAYAMA TETSURO
KATAYAMA SHINYA
Application Number:
JP2018239272A
Publication Date:
July 02, 2020
Filing Date:
December 21, 2018
Export Citation:
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Assignee:
BANDAI NAMCO ENTERTAINMENT INC
International Classes:
A63F13/79; A63F13/30; A63F13/58; A63F13/792; A63F13/798
Domestic Patent References:
JP2014161689A2014-09-08
JP2015126785A2015-07-09
JP2017205198A2017-11-24
JP2016030188A2016-03-07
Attorney, Agent or Firm:
Yasushi Kuroda
Takekoshi Noboru
Inoue Ichi



 
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