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Title:
移動体相互間の仮想時間差測定方法、仮想距離測定方法及びそれらを実行する測定装置
Document Type and Number:
Japanese Patent JP4033922
Kind Code:
B2
Abstract:
The present invention relates to a method, apparatus and computer readable medium for a race game. The method comprising the steps of: computing positions of first and second mobile bodies on a course defined within a predetermined coordinate space every predetermined sampling time; detecting whether the first or second mobile body, whichever is leading, passes a predetermined point on the course from computed positional information of the first and second mobile bodies on the course; detecting whether the following mobile body does not pass the predetermined point within a predetermined set time after the leading mobile body has passed the predetermined point, from the computed positional information; and indicating game over on a display when it is detected that the following mobile body does not pass the predetermined point within the set time. Also, the method relates to measure whether the distance between mobile modies exceeds a set value or not.

Inventors:
Atsuhiko Nakamura
Application Number:
JP25523095A
Publication Date:
January 16, 2008
Filing Date:
October 02, 1995
Export Citation:
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Assignee:
Sega Corporation
International Classes:
A63F13/00; A63F9/14; A63F13/10
Domestic Patent References:
JP7116342A
Attorney, Agent or Firm:
Kenji Doi
Hayashi Tsunetoku