Title:
遊技機
Document Type and Number:
Japanese Patent JP6841522
Kind Code:
B2
Abstract:
To provide a game machine which can efficiently carry out an attention waking display that wakes a player's attention.SOLUTION: In a game machine 1, it is determined whether or not to carry out a special game advantageous for a player. When it is determined to carry out the special game, the special game is carried out. In addition, when it is determined to carry out the special game, it is possible to carry out a plurality of displays, including a card-pick-up-fail attention waking display and an excessive-absorption attention waking display, in a predetermined order. Note that the card-pick-up-fail attention waking display includes a letter and an illustration which wake a player's attention regarding failing to pick up a prepaid card, and, on the other hand, the excessive-absorption attention waking display includes a letter for waking a player's attention regarding being excessively absorbed in a game, but does not include an illustration for waking the attention.SELECTED DRAWING: Figure 6
Inventors:
Naoyuki Watanabe
Application Number:
JP2019177283A
Publication Date:
March 10, 2021
Filing Date:
September 27, 2019
Export Citation:
Assignee:
Kyoraku Sangyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2017080323A | ||||
JP2016087207A | ||||
JP2014018528A |
Attorney, Agent or Firm:
Ryo Teramoto
Masahiro Ozawa
Masahiro Ozawa