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Patent Searching and Data


Title:
【発明の名称】運動及びビデオゲーム装置
Document Type and Number:
Japanese Patent JPH05505319
Kind Code:
A
Abstract:
An exercise device, such as an exercise bicycle, is connected to a speed sensor indicating activity level, e.g. speed of the bicycle. The activity level signal, along with a heart rate signal, are provided to a video game, such as a Pac-man type video game. The game monitors the heart rate of the exerciser. If the heart rate falls outside preset minimum or maximum limits (steps 60, 62), a certain action occurs in the game, such as an increase in speed or skill level of the opposition (steps 64, 66). In the Pac-man type game for example, should the heart rate fall below the desired workout rate, the villain (the goblin) would move at a speed faster than the players' speed, putting the player at a disadvantage. The player would respond by increasing his level of physical activity, thereby increasing the heart rate until it exceeds the minimum aerobic level required, at which time the villain's speed would return to its normal level.

Inventors:
Hall-Taping, Jastein
Application Number:
JP50289991A
Publication Date:
August 12, 1993
Filing Date:
December 20, 1990
Export Citation:
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Assignee:
Heartbeat corporation
International Classes:
A61H1/02; A61B5/0245; A61B5/22; A63B24/00; A63F13/20; A63F13/21; A63F13/212; A63F13/40; A63F13/55; A63F13/80; A63F13/816; G16H20/30; (IPC1-7): A63B24/00; A61H1/02; A63F9/22
Attorney, Agent or Firm:
Hiroshi Tanaka (2 outside)