To provide a totally new fishing game in an environment capable of utilizing the characteristics of positive fishing.
In this game method, a large number of users appropriately access servers via a communication network such as the Internet to play a fishing game. The game method using a communication network such as the Internet is comprised of a step that users connect with servers through the use of game terminals, step that the users input ID information or game initial setting information by the input means of the game terminals, step that the users cancel the access state between the game terminals and servers, step to compute the easiness of catching fish for each of the plurality of users who have accessed the servers on the basis of the inputted ID information and game initial setting information, step to determine users who will have the hitting of fish on the basis of the easiness of catching fish of the users obtained by the computation, and step to notify the game terminals of the hitting of fish from the servers.
JPH11146980A | 1999-06-02 | |||
JPH11114217A | 1999-04-27 | |||
JPH10214155A | 1998-08-11 |
野波健祐: "iモードのゲーム 手慰みの楽しさ 野波健祐(デジタルワールド)」", 「朝日新聞 東京夕刊」, JPN7008006923, 23 March 2000 (2000-03-23), JP, pages 19頁, ISSN: 0001129896
"「ドワンゴ、iモードで釣りゲーム、配信開始 "入漁料"は月300円」", 「FUJISANKEI BUSINESS I. 日本工業新聞」, JPN7008006924, 16 November 1999 (1999-11-16), JP, pages 1頁, ISSN: 0001129897
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