Title:
GAME DEVICE, GAME ADVANCING METHOD, PROGRAM AND STORAGE MEDIUM
Document Type and Number:
Japanese Patent JP3843278
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To give variety to the content of a game and to reflect a player's intention in the progress of the game by forming game elements usable in the game using an image photographed based on instructions from the player.
SOLUTION: On condition that a player character possesses a material ore, the player can perform material conversion at optional timing. In material conversion, an optional image in actual space or virtual space is photographed. RGB data of predetermined pixel points in the photographed image data is extracted to obtain the respective average values of R, G, B, and material of the kind corresponding to the average values of the RGB data is formed. If the player character is equipped with the material formed by material conversion, magic corresponding to the equipped material can be used.
Inventors:
Aya Suzuki
Application Number:
JP2004247448A
Publication Date:
November 08, 2006
Filing Date:
August 26, 2004
Export Citation:
Assignee:
Square Enix Co., Ltd.
International Classes:
A63F13/45; A63F13/213; A63F13/58; A63F13/63; A63F13/822
Domestic Patent References:
JP2004070821A | ||||
JP2002360936A |
Other References:
携帯遊戯第173回,WEEKLY ファミ通 2004年8/20・27号,日本,株式会社エンターブレイン,2004年 8月 6日,第19巻 第35号,p.106
Attorney, Agent or Firm:
Satoshi Furumizo
Previous Patent: IMAGE DISPLAY SYSTEM AND DISPLAY UNIT
Next Patent: HANDOVER METHOD AND MOBILE STATION
Next Patent: HANDOVER METHOD AND MOBILE STATION