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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2003181038
Kind Code:
A
Abstract:

To provide a game machine wherein a treatment burden for picture images is reduced and, the interest of a game player can be retained by displaying the moving of more patterns.

A three-dimensional image treatment section selects a plurality of kinds of wing-flapping patterns from among flamingos having series of wing- flapping patterns which are different from each other in order, and arranges by rearranging the wing-flapping patterns in order in such a manner that the wing-flapping patterns may be arranged at locations of respective flamingos 61a to 61e which are displayed on a display screen 6a. The three-dimensional image treatment section forms the picture image 61 on the display screen 6a as a display image based on those arranged wing-flapping patterns. As a result, a state of the picture image 61 wherein respective flamingos 61a to 61e move while flapping the wings conforming to the wing-flapping patterns is displayed on the display screen 6a.


Inventors:
MINAMI RYOTA
FUJISAWA KAZUHIRO
Application Number:
JP2003004655A
Publication Date:
July 02, 2003
Filing Date:
February 28, 2001
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
AIREMU SOFTWARE ENG KK
International Classes:
A63F7/02; (IPC1-7): A63F7/02
Attorney, Agent or Firm:
Tsutomu Sugitani