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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2003210673
Kind Code:
A
Abstract:

To reflect a reel stop method on a specified game generating method and its contents.

A lottery for generating an ST is performed during a game. The lottery is decided by a battle history with a monster over the several games which are called a 'battle rendition'. When a player wins the battle, the ST called a 'battle rush (BR)' is obtained. When a prize is won, a hero attacks and damage to be given is decided by an opponent character kind and a prize-winning kind. When stop order is monitored and a stop procedure set by random number lottery coincides with the stop procedure by the player, an additional damage is given. In the case of non-coincidence, the attack results in failure and the hero is attacked. When the hero knocks down the opponent character within the seven games, the BR and an experience value are given.


Inventors:
KOYAMA YOICHI
Application Number:
JP2002014679A
Publication Date:
July 29, 2003
Filing Date:
January 23, 2002
Export Citation:
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Assignee:
ARUZE CORP
International Classes:
A63F5/04; (IPC1-7): A63F5/04
Domestic Patent References:
JP2001252395A2001-09-18
JPH11226176A1999-08-24
JPH08224341A1996-09-03
JP2001149524A2001-06-05
JP2000135331A2000-05-16
JP2001087461A2001-04-03
Attorney, Agent or Firm:
Masayuki Masabayashi