Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2006326105
Kind Code:
A
Abstract:

To keep the fairness of a game and to improve player's interest in the game during a specified game state.

When the count value of a time shortening counter matches with a time shortening end reference value when a special pattern game is started, an under-time-shortening flag is cleared to be in an off-state. Also, in the case that the execution of both re-drawing performance display before the start of a big winning and re-drawing performance display after the end of the big winning is commanded, even when a result indicated in a display result notifying command is a probability variable big winning, the decorative patterns of a normal big winning combination are derived and displayed after re-variable display in the re-drawing performance display before the start of the big winning, and it is reported that a game state is to be a high probability state in the re-drawing performance display after the end of the big winning executed thereafter.


Inventors:
UGAWA SHOHACHI
KONDO TAKEHIRO
KAWAMURA HIROSHI
WATANABE TAKASHI
Application Number:
JP2005156148A
Publication Date:
December 07, 2006
Filing Date:
May 27, 2005
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
SANKYO CO
International Classes:
A63F7/02
Attorney, Agent or Firm:
Kimura Mitsuru