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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2008279298
Kind Code:
A
Abstract:

To provide a game machine which can increase the variable display to meet expectation for the transit to an advantageous game state out of the variable displays making up a linked performance.

When the generation of the jackpot is defined upon the winning of a starter prize, the linked performance is so arranged as to follow the variable display involved in the generation of the jackpot, and all of the variable displays on standby at the moment and all of reservation lamps 8a-8d are flashed during the execution of the variable displays associated with the appearance of the linked display (state in Fig.11(f)) to make players hard to visually recognize the number of reserved balls. The players can not simply check the standby frequency of the variable displays during the variable displays associated with the appearance of the linked display to make it hard to specify the variable display which meets expectation for the generation of the jackpot from the standby frequency of the variable displays. This process enables the players to feel expectation for the transmit to an advantageous game state over more than once of variable display in which the linked display appears.


Inventors:
IMOTO MASAHIKO
Application Number:
JP2008219334A
Publication Date:
November 20, 2008
Filing Date:
August 28, 2008
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2002360797A2002-12-17
JP2003038750A2003-02-12
JP2003033486A2003-02-04
JP2003019297A2003-01-21
JP2002360859A2002-12-17
Attorney, Agent or Firm:
Patent Service Corporation Shinmei Century



 
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