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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015006601
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To allow a player to easily recognize a difference in revolving speeds of reels.SOLUTION: A game machine comprises stop control means and performance means. The stop control means is configured to execute pull-in control for revolving a reel subjected to stop until a target position as stop control and to execute, as the pull-in control, normal pull-in control and specific pull-in control, and the specific pull-in control includes a period in which a revolving speed is lower in comparison with the normal pull-in control. When executing the specific pull-in control, in the case where a revolving amount required until the target position is greater than a predetermined revolving amount, the pull-in control is executed by the stop control means at the same revolving speed as that of the normal pull-in control until the revolving amount required until the target position becomes the predetermined revolving amount, and the pull-in control is executed thereafter at the revolving speed lower than that of the normal pull-in control until the target position. The performance means is configured to execute an operation suggestion performance to suggest operation of a stop button and to execute the specific pull-in control and the operation suggestion performance within one game.

Inventors:
OSHITANI HIROFUMI
Application Number:
JP2014210853A
Publication Date:
January 15, 2015
Filing Date:
October 15, 2014
Export Citation:
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Assignee:
DAITO GIKEN KK
International Classes:
A63F5/04
Domestic Patent References:
JP2001017612A2001-01-23
JP2002082667A2002-03-22
JP2002320711A2002-11-05
JP2007082667A2007-04-05
JP2011234825A2011-11-24
JP2013154102A2013-08-15
Attorney, Agent or Firm:
Yoshinobu Akihiro
Naoto Kurasawa



 
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