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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016073716
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of monitoring winning probabilities of respective winning holes relative to the number of game balls passing through the respective areas formed by dividing a game area into a plurality of areas.SOLUTION: When values of number-of-passage counters 223f1 and 223f2 in which the number of balls passing through respective second ball entry holes 67a and 67b are stored, become a prescribed value or more (Yes in S2003, and Yes in S2004), values of respective number-of-prize-ball counters 223g1 and 223g2 in which the numbers of prize balls associated with entry in general winning holes 63a and 63b are stored, are compared with a prescribed numerical value (S2006, S2008, S2009, S2012, S2014, and S2015). When the values stored in the respective number-of-prize-ball counters 223g1 and 223g2 become the prescribed value or more, a prize ball abnormality notification process is executed (S2018). A Pachinko machine can thus monitor winning probabilities of the respective winning holes relative to an area (a flow-down part) to which balls passing through second ball entry holes 67a and 67b flow down.SELECTED DRAWING: Figure 23

Inventors:
FUKUMOTO NOBUAKI
Application Number:
JP2015256437A
Publication Date:
May 12, 2016
Filing Date:
December 28, 2015
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2005211119A2005-08-11
JP2003290522A2003-10-14
JP2004000420A2004-01-08
JP5682685B22015-03-11
Attorney, Agent or Firm:
Patent Service Corporation Shinmei Century



 
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