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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016147157
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing reduction in frequency of appearance of a presentation unit.SOLUTION: A game machine 1 includes: presentation time setting means for setting a presentation time to notify a winning/losing determination result; a presentation unit 2 capable of performing a prescribed series of operations; and operation mode setting means for determining, if a performance of a presentation by using the presentation unit 2 is determined, whether to cause the presentation unit 2 to perform a normal operation without omitting the series of operation or to cause the presentation unit 2 to perform a shortened operation by omitting a part of operation in the series of operation, on the basis of the presentation time set by the presentation time setting means.SELECTED DRAWING: Figure 29

Inventors:
KOMIYA HOMARE
Application Number:
JP2016103996A
Publication Date:
August 18, 2016
Filing Date:
May 25, 2016
Export Citation:
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Assignee:
SANEI R & D CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2013212141A2013-10-17
JP2007089777A2007-04-12
Attorney, Agent or Firm:
Ueno patent office



 
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