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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016185452
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine with an enhanced appealing force of presentations, when compared to existing presentations.SOLUTION: A main CPU determines a stop operation order of stop buttons at an occasion when a specific symbol combination (three pieces of bell combination) is won for prescribed times (e.g., twice). If a result of a pressing order determination is "○○ (correct, correct)", a control is made to a first presentation state (ART state, main presentation state 2), and if a result of the pressing order determination is any of "○× (correct, wrong)", "×○", or "××", a control is made to a second presentation state (addition specified state, main presentation state 1). Furthermore, a control is made so that a type of reel presentations (deja-vu type lock presentation, combo type lock presentation) or a lottery probability differs according to a main presentation state.SELECTED DRAWING: Figure 41

Inventors:
FUJISHITA TATSUMI
SHUDO SHIGERU
OMORI KAZUTO
ITO TAKAHIRO
MATSUSHITA SHINSUKE
MIURA KAZUAKI
SAWADA TAKESHI
ENDO ATSUSHI
SEKINE HIDESUKE
Application Number:
JP2016152842A
Publication Date:
October 27, 2016
Filing Date:
August 03, 2016
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2013000139A2013-01-07
JP2004350896A2004-12-16
JP2004321446A2004-11-18
JP2005118138A2005-05-12
JP2009153818A2009-07-16
JP2010259707A2010-11-18
Attorney, Agent or Firm:
Gunichiro Ariga



 
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