Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016185452
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine with an enhanced appealing force of presentations, when compared to existing presentations.SOLUTION: A main CPU determines a stop operation order of stop buttons at an occasion when a specific symbol combination (three pieces of bell combination) is won for prescribed times (e.g., twice). If a result of a pressing order determination is "○○ (correct, correct)", a control is made to a first presentation state (ART state, main presentation state 2), and if a result of the pressing order determination is any of "○× (correct, wrong)", "×○", or "××", a control is made to a second presentation state (addition specified state, main presentation state 1). Furthermore, a control is made so that a type of reel presentations (deja-vu type lock presentation, combo type lock presentation) or a lottery probability differs according to a main presentation state.SELECTED DRAWING: Figure 41
Inventors:
FUJISHITA TATSUMI
SHUDO SHIGERU
OMORI KAZUTO
ITO TAKAHIRO
MATSUSHITA SHINSUKE
MIURA KAZUAKI
SAWADA TAKESHI
ENDO ATSUSHI
SEKINE HIDESUKE
SHUDO SHIGERU
OMORI KAZUTO
ITO TAKAHIRO
MATSUSHITA SHINSUKE
MIURA KAZUAKI
SAWADA TAKESHI
ENDO ATSUSHI
SEKINE HIDESUKE
Application Number:
JP2016152842A
Publication Date:
October 27, 2016
Filing Date:
August 03, 2016
Export Citation:
Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2013000139A | 2013-01-07 | |||
JP2004350896A | 2004-12-16 | |||
JP2004321446A | 2004-11-18 | |||
JP2005118138A | 2005-05-12 | |||
JP2009153818A | 2009-07-16 | |||
JP2010259707A | 2010-11-18 |
Attorney, Agent or Firm:
Gunichiro Ariga