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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017042526
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To prevent decline of game amusement in a game machine including precursory presentation for suggesting a probability of shifting to a specific state over a prescribed period and for notifying whether a shift is made or not to the specific state after an elapse of the specific period.SOLUTION: A sub CPU 401 stores in a sub ROM 402 a plurality of presentation patterns with different game numbers to be performed, and determines one of presentation patterns on the basis of a determination result as to whether to perform an ART state or not. And, on the basis of the game number to be performed corresponding to the determined presentation pattern, a precursory state for notifying whether to perform the ART state or not is configured to be controlled. Further, when the precursory state is being controlled, if a condition to perform a new presentation pattern is established, one of presentation patterns is configured to be determined, on the basis of the game number of the precursory state being performed.SELECTED DRAWING: Figure 53

Inventors:
MORIMOTO MAKOTO
SASE HIROHISA
KANIE KOGORO
NAKAMURA MASAYA
IKUTA SHOHEI
Application Number:
JP2015169042A
Publication Date:
March 02, 2017
Filing Date:
August 28, 2015
Export Citation:
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Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2009034447A2009-02-19
JP2010104648A2010-05-13
JP2007260163A2007-10-11
Attorney, Agent or Firm:
Ebisu International Patent Office



 
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