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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017113549
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine in which performance effects can be fully exhibited by a plurality of performance pattern display devices.SOLUTION: In a game machine having first performance display means 21A and second performance display means 21B for executing a performance display in accordance with a win/loss determination, in accordance with the win/loss determination, a performance display can be simultaneously performed in a first performance mode and a second performance mode in which performance content is different between the first performance display means 21A and the second performance display means 21B, and a holding pattern indicating holding memory respectively in the first performance display means 21A and the second performance display means 21B can be displayed. When the performance mode is different between the first performance display means 21A and the second performance display means 21B and a result of the win/loss determination is a predetermined result, a performance display due to any one of the performance modes in one of the first performance display means 21A and the second performance display means is not executed. When a predetermined read-ahead determination is performed due to a read-ahead determination, a read-ahead holding pattern is displayed which suggests the performance display of one performance mode will not be executed in the holding pattern.SELECTED DRAWING: Figure 2

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Inventors:
UNNO TATSUYA
Application Number:
JP2016245687A
Publication Date:
June 29, 2017
Filing Date:
December 19, 2016
Export Citation:
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Assignee:
TAKAO CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2012070947A2012-04-12
JP2015016149A2015-01-29
JP2013208288A2013-10-10
JP2014161501A2014-09-08
Attorney, Agent or Firm:
Kobayashi Osamu
Kiichi Yamamoto
Kimura Gunji
Motomu Itou



 
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