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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017185361
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which does not increase a processing load of a CPU and can perform complicated and high level performance operation.SOLUTION: A game machine comprises a sensor PH which is disposed between a standby position and a target position, and based on whether or not it detects a part of a movable performance body AMU, changes level of a detection switch signal SN for specifying a reference position. It is determined by lottery whether or not a movable performance is executed, the movable performance body is reciprocated multi times in the vicinity of the reference position, and when the movable performance is not executed, the movable performance body is moved to the standby position, and when the movable performance is executed, the movable performance body is moved to the target position. By whole or part of reciprocating movement, level of the detection switch signal is changed, for correctly moving the movable performance body to the target position.SELECTED DRAWING: Figure 9

Inventors:
ONO HIDEKI
Application Number:
JP2017140626A
Publication Date:
October 12, 2017
Filing Date:
July 20, 2017
Export Citation:
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Assignee:
FUJISHOJI CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2012091046A2012-05-17
JP2012075536A2012-04-19
JPH04302008A1992-10-26
JP2013022300A2013-02-04
JP2010017423A2010-01-28
JP2012120922A2012-06-28
Attorney, Agent or Firm:
Seiichi Nonaka



 
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