Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017213340
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing interest in a game during an advantageous state.SOLUTION: A game machine controllable to an advantageous state advantageous to a player includes variable winning means changeable to a first state in which a game medium can enter and a second state in which a game medium cannot enter easily or cannot enter at all, and can execute an informing performance relating to a game medium acquired in the advantageous state. The game machine adds the number of game media granted by winning of a special number of game media larger than a prescribed number of game media in one unit game during an advantageous state, and then executes the informing performance, and executes the informing performance by acquisition of game balls by a first notification image 204 in control to an A mode as a performance mode. During control to a B mode, a second notification image 214 permits execution of an informing performance by acquisition of game balls.SELECTED DRAWING: Figure 12
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Inventors:
OGURA TOSHIO
TANIFUJI DAIZO
TANIFUJI DAIZO
Application Number:
JP2016219651A
Publication Date:
December 07, 2017
Filing Date:
November 10, 2016
Export Citation:
Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2015033492A | 2015-02-19 | |||
JP2013158562A | 2013-08-19 | |||
JP5810475B1 | 2015-11-11 | |||
JP2010075435A | 2010-04-08 |