Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018089300
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing interest of a game of a performance immediately after a shift to a specific game state.SOLUTION: A Pachinko game machine 1 is controllable to a time-shortening state in which game balls enter a second start pocket 21 relating to an electric tulip 22 more easily than a normal game state (non-time-shortening state) after a jackpot game, and can store up to one second specific symbol reservation. When game balls enter the electric tulip 22 under control to the normal game state, a flame special performance is executed following start of variation display of a second special pattern. When one special symbol reservation is in storage at a point in time when shifting from the time-shortening state the normal game state (specific game state), one crying dedicated variable performance is executed but the flame special performance is not executed following start of variation display of the second special pattern.SELECTED DRAWING: Figure 64
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Inventors:
ARAI KOTA
SASAKI KOJI
AISAKA MASANORI
SASAKI KOJI
AISAKA MASANORI
Application Number:
JP2016237612A
Publication Date:
June 14, 2018
Filing Date:
December 07, 2016
Export Citation:
Assignee:
SANEI R & D CO LTD
International Classes:
A63F7/02
Attorney, Agent or Firm:
Patent Business Corporation Cosmos Patent Office
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