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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020103413
Kind Code:
A
Abstract:
To provide a game machine capable of improving the player's interest in playing a game.SOLUTION: During a period when a privilege game is executed, a game privilege is granted by privilege granting means when a game ball passes through a specific region, and a first game state and a second game state in which variable means is more easily changed from a second state to a first state than the first game state can be set by game state setting means. When the second game state is set by the game state setting means, the performance mode of a performance corresponding to the start of a dynamic display of identification information, which is started before an end condition for setting the first game state is established, is set on the basis of a prior determination based on information stored in storage means and the number of information pieces not used to set the performance mode is suggested, thus causing an effect that the player's interest in playing the game can be improved.SELECTED DRAWING: Figure 1

Inventors:
OKAMURA GEN
OGAWA YOSHINORI
Application Number:
JP2018242971A
Publication Date:
July 09, 2020
Filing Date:
December 26, 2018
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2015202288A2015-11-16
JP2018110661A2018-07-19
JP2016209349A2016-12-15
JP2012110476A2012-06-14
Attorney, Agent or Firm:
Kudou Youhei



 
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