Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020137560
Kind Code:
A
Abstract:
To provide a game machine capable of preferably improving an attention degree to a game.SOLUTION: An operation hole is provided on a game board unit 80Y. When a jackpot result occurs by lottery based on entry to the operation hole, a mode shifts to an opening/closing execution mode. In the opening/closing execution mode, a state of a variable winning device 82Y shifts from a closed state to an open state, and after shift to the open state, when the number of game balls entered to a big winning hole 82a reaches a preset upper limit number, the state of the variable winning device 82Y shifts to the closed state in a round game, the round game being repeated multi times. When the number of winnings exceeds an upper limit number in each round, a cumulative number thereof is stored. The stored cumulative number is reported to a player by switching a display mode of a display device 300Y provided on the variable winning device 82Y.SELECTED DRAWING: Figure 50
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Inventors:
KUMAKI AKIRA
KAMIYA TOMOYOSHI
KAMIYA TOMOYOSHI
Application Number:
JP2019033272A
Publication Date:
September 03, 2020
Filing Date:
February 26, 2019
Export Citation:
Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2016093457A | 2016-05-26 | |||
JP2013158516A | 2013-08-19 | |||
JP2016202450A | 2016-12-08 | |||
JP2007097726A | 2007-04-19 |
Attorney, Agent or Firm:
Tsuyoshi Yamada