Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020192108
Kind Code:
A
Abstract:
To provide a game machine capable of enhancing interest of a game.SOLUTION: When lottery processing of a winning combination ends up in a lose result in a situation where shift to a big bonus is determined, display corresponding to a stop order that first stop occurs to a middle reel, second stop occurs to a right reel, and third stop occurs to a left reel is performed. By stopping rotations of the reels in an order following the notification, a combination of "Red 7" symbol, "Red 7" symbol, and "Red 7" symbol is stop-displayed on a main line. On the other hand, when the lottery processing of a winning combination ends up in a lose result in a situation that shift to a regular bonus is determined, display corresponding to a stop order in which the first stop occurs to the middle reel, second stop occurs to the left reel, and third stop occurs to the right reel is performed. A combination of "Red 7" symbol, "Red 7" symbol, and "BAR" symbol is stop-displayed so that it is shown by stopping rotations of the reels in an order following the notification.SELECTED DRAWING: Figure 9
Inventors:
OKAMURA GEN
KIHARA MASATO
KIHARA MASATO
Application Number:
JP2019099909A
Publication Date:
December 03, 2020
Filing Date:
May 29, 2019
Export Citation:
Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F5/04
Domestic Patent References:
JP2015195983A | 2015-11-09 | |||
JP2014200396A | 2014-10-27 | |||
JP2015136410A | 2015-07-30 |
Attorney, Agent or Firm:
Satoru Ando