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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2022056622
Kind Code:
A
Abstract:
To provide a game machine capable of enhancing interest in a game.SOLUTION: A game machine is configured such that a variation display resulting in losing in a special pattern 1 is executed repeatedly on the basis of entry into a right-side first start pocket 64a during execution of a variation display for "50 seconds" resulting in a jackpot in a special pattern 2. When the total number of execution times of a special pattern in a "probability variable state" reaches "100" and a completion condition of the "probability variable state" is satisfied by execution of a variation display of the 74-th rotation of the special pattern 1 in the "probability variable state", control is shifted to a "normal game state B" and the number of probability variable limit times is initialized. After that, since a variation display resulting in a jackpot of a special pattern 2 under execution stops in the "normal game state B", a variation display of the special pattern 2 becomes a jackpot of a jackpot type "probability variable A" or "probability variable B" in the "normal game state B".SELECTED DRAWING: Figure 32

Inventors:
KATO YOSHIHIRO
KURATA TAKESHI
Application Number:
JP2020164468A
Publication Date:
April 11, 2022
Filing Date:
September 30, 2020
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Attorney, Agent or Firm:
Ishihara Goro



 
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