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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2022066498
Kind Code:
A
Abstract:
To provide a game machine capable of suppressing a decrease in player's desire to play a game.SOLUTION: By satisfaction of a predetermined condition, a specific game advantageous to a player is executed a specific number of times, and the number of game times in which the specific game is executed is updated by count update means. The remaining number of times of the specific number of times is determined by remaining-number-of-times determination means, and the number of times equal to or less than the remaining number of times determined by the remaining-number-of-times determination means is reported by number-of-times notification means. Privilege notification for increasing the number of times of notification by the number-of-times notification means based on a predetermined rule, and the predetermined rule is changed by rule change means. Thus, the number of times equal to or less than the remaining number of times when the specific game is executed can be reported. Therefore, even if the number of reported times becomes small, the player can play a game while expecting continuous execution of the specific game, thus enhancing fun of a game.SELECTED DRAWING: Figure 1

Inventors:
OKAMURA GEN
OGAWA YOSHINORI
Application Number:
JP2022035896A
Publication Date:
April 28, 2022
Filing Date:
March 09, 2022
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2022035894A2022-03-04
JP2016051715A2016-04-11
JP2017099583A2017-06-08
JP2015012965A2015-01-22
JP2017099897A2017-06-08
Attorney, Agent or Firm:
Youhei Kudo



 
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