Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2022066499
Kind Code:
A
Abstract:
To provide a game machine capable of suppressing a problem in which a player becomes bored at an early stage.SOLUTION: A period, which is after operation means is identified by identification means as operated till the operation means is identified as operated next time, is discriminated by period discrimination means. When presentation determination means determines a presentation mode, if it is discriminated by the period discrimination means as within a predetermined period, a specific presentation mode that becomes more advantageous to a player than when not within the predetermined period is determined easily by determination variable means. Thus, the way the player operates is discriminated by the period discrimination means, and if it is a period capable of being discriminated as a correct operation, a specific presentation can be determined easily. Accordingly, there is an effect that a problem in which the player becomes bored can be suppressed.SELECTED DRAWING: Figure 1

More Like This:
JP2021094122GAMA MACHINE
JP5344718Game machine
JP2002204868PACHINKO MACHINE
Inventors:
NIIZEKI MASATO
Application Number:
JP2022035902A
Publication Date:
April 28, 2022
Filing Date:
March 09, 2022
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2012239838A2012-12-10
JP2013013527A2013-01-24
Attorney, Agent or Firm:
Youhei Kudo