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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2022132519
Kind Code:
A
Abstract:
To provide a game machine capable of suitably increasing the attention degree of to a game.SOLUTION: A Pachinko machine is provided with a game board in which a game area is formed. When a winning occurs at an operating port provided in the game area, an MPU 402 of a main control device 162 executes a transition lottery to an opening/closing execution mode, and the variation display time of a symbol in an operating port display section of a main display unit 87 is determined. Information such as the result of the transition lottery and the variation display time is input from the main control device 162 to a notification/performance control device 140. The MPU of the notification/performance control device 140 determines a performance mode in a symbol display device 253 on the basis of the information. As the performance mode in the symbol display device 253, a normal performance mode and a special performance mode are provided. In the special performance mode, the number of parts that can execute the special performance is calculated from the start of the game round until the time to transition to a ready-to-win display, and the execution mode of the special performance is determined on the basis of the calculation result.SELECTED DRAWING: Figure 11

Inventors:
Yusuke Sugimoto
Application Number:
JP2022114766A
Publication Date:
September 08, 2022
Filing Date:
July 19, 2022
Export Citation:
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Assignee:
Sanyo Bussan Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP7110687B22022-08-02
Attorney, Agent or Firm:
Yamada Tsuyoshi



 
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