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Title:
遊技機
Document Type and Number:
Japanese Patent JP6650180
Kind Code:
B2
Abstract:
To provide a game machine capable of keeping a player interested in a game.SOLUTION: A pachinko machine 1 has a start pocket capable of receiving a game ball hit into a game area 5a. Upon the game ball entering the start pocket, determination processing is performed regarding winning. Thereafter, variable display depending on a result of the determination processing is started; and, if a winning pattern is displayed in the variable display, a winning game is executed. In this regard, the pachinko machine 1 can generate a performance reception period for an operation button as an interval in which processing identification information is acquired in each unit time.SELECTED DRAWING: Figure 60

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Inventors:
Takaaki Ichihara
Wataru Sakane
Application Number:
JP2017158367A
Publication Date:
February 19, 2020
Filing Date:
August 21, 2017
Export Citation:
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Assignee:
Daiichi Shokai Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP6143204B1
JP2011055947A
JP2017047117A
JP2016202846A
JP2013215362A
Attorney, Agent or Firm:
Takahiro Ohara



 
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