Title:
ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム
Document Type and Number:
Japanese Patent JP4563266
Kind Code:
B2
Abstract:
To provide a network game system for enabling the player of a game to immediately find out, when a moving object, such as a bullet object or the like, contacts another object in a virtual space, from where the moving object came, by looking at the game screen image. Each of the game machines comprises a contact determination unit for determining whether or not the moving object contacts another object (402) placed in the virtual space; a contact direction acquisition unit for acquiring a contact direction of the moving obj ect relative to the other object (402) when the contact determination unit determines that the moving object contacts the other object (402); and a contact image displaying unit for displaying an image (84) in accordance with a direction of a contact surface of the other object (402) and the contact direction at a position in the other object (402) in accordance with a contact position of the moving object.
Inventors:
Shigenobu Matsuyama
Hiroyuki Ashida
Nobuhiro Onodera
Shintaro Osato
Hajime Wakuda
Takehiko Shimada
Fukushima Keigo
Hiroyuki Esaka
Okino Tsuyoshi
Hiroyuki Ashida
Nobuhiro Onodera
Shintaro Osato
Hajime Wakuda
Takehiko Shimada
Fukushima Keigo
Hiroyuki Esaka
Okino Tsuyoshi
Application Number:
JP2005190329A
Publication Date:
October 13, 2010
Filing Date:
June 29, 2005
Export Citation:
Assignee:
Konami Digital Entertainment Co., Ltd.
International Classes:
A63F13/219; A63F13/33; A63F13/52; A63F13/55; A63F13/577; A63F13/837; G06T15/04; G06T19/00
Domestic Patent References:
JP2005122479A | ||||
JP2005128687A | ||||
JP11154242A | ||||
JP11226252A | ||||
JP2001218982A | ||||
JP2005196593A |
Attorney, Agent or Firm:
Haruka International Patent Office