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Title:
ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム
Document Type and Number:
Japanese Patent JP4563266
Kind Code:
B2
Abstract:
To provide a network game system for enabling the player of a game to immediately find out, when a moving object, such as a bullet object or the like, contacts another object in a virtual space, from where the moving object came, by looking at the game screen image. Each of the game machines comprises a contact determination unit for determining whether or not the moving object contacts another object (402) placed in the virtual space; a contact direction acquisition unit for acquiring a contact direction of the moving obj ect relative to the other object (402) when the contact determination unit determines that the moving object contacts the other object (402); and a contact image displaying unit for displaying an image (84) in accordance with a direction of a contact surface of the other object (402) and the contact direction at a position in the other object (402) in accordance with a contact position of the moving object.

Inventors:
Shigenobu Matsuyama
Hiroyuki Ashida
Nobuhiro Onodera
Shintaro Osato
Hajime Wakuda
Takehiko Shimada
Fukushima Keigo
Hiroyuki Esaka
Okino Tsuyoshi
Application Number:
JP2005190329A
Publication Date:
October 13, 2010
Filing Date:
June 29, 2005
Export Citation:
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Assignee:
Konami Digital Entertainment Co., Ltd.
International Classes:
A63F13/219; A63F13/33; A63F13/52; A63F13/55; A63F13/577; A63F13/837; G06T15/04; G06T19/00
Domestic Patent References:
JP2005122479A
JP2005128687A
JP11154242A
JP11226252A
JP2001218982A
JP2005196593A
Attorney, Agent or Firm:
Haruka International Patent Office