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Title:
PACHINKO GAME MACHINE
Document Type and Number:
Japanese Patent JP2015066178
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a Pachinko game machine allowing a player to appropriately determine an opportunity to have a break, with operation-start memories stored, and to take a break feeling at ease.SOLUTION: The Pachinko game machine foresees respective unconsumed operation-start memories with establishment of a read-ahead notification condition, when there is an operation-start memory of definitely producing a win, acquires a total failure process time taken until consuming the operation-start memory and executes a timed consumption, and, when the total failure process time during the timed consumption becomes a prescribed notification time value, notifies the player of a residual notification time equal to or less than the notification time value. Consequently, the player can correctly acquire a time to have a break by getting the residual notification time, so as to take a break feeling at ease.

Inventors:
SUZUKI NAOHIRO
MOTOKI SHINYA
Application Number:
JP2013203075A
Publication Date:
April 13, 2015
Filing Date:
September 30, 2013
Export Citation:
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Assignee:
MARUHON INDUSTRY CO LTD
International Classes:
A63F7/02
Attorney, Agent or Firm:
Kitao Matsuura
Yu Yamamoto
Yasutoshi Iwata



 
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