Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
エミュレーションによるリマスタリング
Document Type and Number:
Japanese Patent JP7125389
Kind Code:
B2
Abstract:
Each asset such as a texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it. The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure. An artist remasters the textures for presentation on a higher resolution display than envisioned in the original software, and stores them back in the data structure with their identifiers. The original software is then played on the higher resolution display, with asset (such as texture) calls being intercepted, identified, and the data structure entered to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted on the fly into the game presentation.

Inventors:
Lindkist, Timothy
Wasing, george
Application Number:
JP2019518206A
Publication Date:
August 24, 2022
Filing Date:
October 10, 2017
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
Sony Interactive Entertainment LLC
International Classes:
A63F13/52; A63F13/53; G06T1/00; G06T11/80
Domestic Patent References:
JP2009517752A
Other References:
エミュレータ大全集,株式会社晋遊舎,2015年 9月 1日,p.32-35
Windows100% 6月号,日本,株式会社晋遊舎,2012年 5月12日,p.48-49
Attorney, Agent or Firm:
Morishita Kenki