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Patent Searching and Data


Title:
遊技機
Document Type and Number:
Japanese Patent JP7174259
Kind Code:
B2
Abstract:
To provide a game machine which can realize enhanced amusement.SOLUTION: A game machine is configured such that a specific combination can determine to stop either of a first drawing pattern combination and a second drawing pattern combination with put-out of game media greater than that of the first drawing pattern. A put-out rate in the case in which a game is carried out a predetermined game number of times in a first game method in which, in the circumference not in a notification state, in a game in which the specific combination is determined, a stop operation in a first operation mode in which the first drawing pattern combination can be stopped is carried out, and in another game, the game is carried out in a predetermined game method, is less than a put-out rate in the case in which the game is carried out a predetermined game number of times in a second game method in which, in the circumference not in the notification state, in a game in which a specific result is determined, a stop operation in a second operation mode in which the second drawing pattern combination can be stopped is carried out, and in another game, the game is carried out in the predetermined game method.SELECTED DRAWING: Figure 351

Inventors:
Tomoaki Kurita
Tomoki Morishita
Tsuyoshi Kikukawa
Shota Shimizu
Tatsuki Iizuka
Suzuki Kazunori
Naohiro Toda
Application Number:
JP2019193869A
Publication Date:
November 17, 2022
Filing Date:
October 24, 2019
Export Citation:
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Assignee:
Sammy Corporation
International Classes:
A63F5/04
Domestic Patent References:
JP7051258B2
JP2021145907A
JP202010898A
JP2013236722A
JP2011147680A
JP2013153814A
JP2015228907A
JP201687245A
Attorney, Agent or Firm:
Atsushi Ito