Title:
遊技機
Document Type and Number:
Japanese Patent JP7473022
Kind Code:
B2
Abstract:
To provide a game machine capable of preferably acquiring numerical information at the time of a lottery.SOLUTION: A game machine includes storage execution means for storing numerical information updated by numerical update means in acquisition storage means on the basis of the occurrence of a first trigger, and control means for executing a special process using the numerical information stored in the acquisition storage means on the basis of the occurrence of a second trigger. The storage execution means includes information setting means for setting the acquired information when the first trigger occurs and the numerical information is stored in the acquisition storage means and overwriting means for overwriting the numerical information stored in the acquisition storage means to the numerical information updated by the numerical update means at that time when the first trigger occurs again in the situation where the acquired information has already been set. The control means determines whether the second trigger has occurred each time a monitoring timing is reached, and when it is determined that the second trigger has occurred, executes a special process on condition that the acquired information has already been set.SELECTED DRAWING: Figure 9
Inventors:
Shingo Makino
Okamura Hyun
Okamura Hyun
Application Number:
JP2023004786A
Publication Date:
April 23, 2024
Filing Date:
January 17, 2023
Export Citation:
Assignee:
Sanyo Bussan Co., Ltd.
International Classes:
A63F5/04; A63F7/02
Domestic Patent References:
JP2010207478A | ||||
JP2012147816A |
Attorney, Agent or Firm:
Satoru Ando