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Patent Searching and Data


Title:
EXPERIENTIAL VIRTUAL REALITY EVENT HOST DELIVERY DAIS
Document Type and Number:
WIPO Patent Application WO/2022/213104
Kind Code:
A4
Abstract:
This patent pertains to the field of event hosting. More specifically, it provides a virtual reality dais, or interactive experiential environment for event hosts to create interactions in real time between people, businesses, and event personnel. The invention allows an individual, personified in an avatar, to have real-time physical encounters and experiences from remote locations and independently travel through an event. Participants in a conference, tradeshow or music, sporting, competitive gaming or other events can become directly engaged in speaking sessions, educational forums, meetings and social settings even if they cannot be there physically. The present invention discloses methodology that will allow a host to build, implement, modify and execute a virtual reality event with functionality consistent with traditional tradeshow, convention, educational or other presentation forums so that hosting is simple, convenient and practical.

Inventors:
WEISS TAWNIA (US)
WEISS CHARLES (US)
WITTE PATRICK (US)
Application Number:
PCT/US2022/071463
Publication Date:
November 24, 2022
Filing Date:
March 31, 2022
Export Citation:
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Assignee:
A1A SOFTWARE LLC (US)
International Classes:
G06F3/04815
Attorney, Agent or Firm:
SANDMAN, Lori (US)
Download PDF:
Claims:
AMENDED CLAIMS received by the International Bureau on 22 September 2022 (22.09.2022)

1. [replacement] A method for hosting a virtual reality venue for interactive events in real time, the method comprising:

(a.) providing a host delivery dais accessed through a host delivery dais website interface;

(b.) accessing the application host delivery dais interface from a host device and creating at least: i. a venue configuration profile, wherein the venue configuration profile includes access and performance parameters for one or more of: a conference meeting environment, and exhibit and vendor access to deliver content; and ii. an attendee configuration profile, wherein the attendee configuration profile includes access and performance parameters for one or more of humanoid/avatar configurations, participation credentials, and attendee access to vendor content delivery and event materials, and wherein the humanoid/avatar configurations further include inputs, customization and movement flow data; and wherein said inputs are selectable from the group consisting of gestures, movement, alternate reality (AR) and virtual reality (VR) headset movement, controller response, hand detection, virtual joysticks and touch devices; customizations are selectable from the group consisting of gender, skin color, outfit or costume, and customizable logo choices; and movement flow data consists of selectable interactions with objects and movement between them;

19 (c.) generating an avatar from a virtual venue data file comprising information from the venue configuration profile and the attendee configuration profile wherein said avatar is capable of spatial awareness and 3D surround sound such that only those avatars nearby can listen to conversations;

(d.) displaying the avatar in the virtual reality event host delivery dais;

(e.) directing the avatar to move within the at least one of the plurality of digital spaces defined by digital walls or digital rooms of the virtual reality event host delivery dais;

(f.) detecting proximity of the attendee avatar to objects or other attendee avatars; and

(g.) initiating an interaction in response to the proximity of the attendee avatar to objects or other attendee avatars.

2. [cancelled]

3. [unchanged] The method of claim 2, wherein the conference meeting environment further comprises selectable physical environment components including one or more of a lobby, private or public meeting rooms, exposition halls, conference rooms, custom rooms, outdoor spaces, lounges or sporting areas; and wherein attendees virtually and independently move within said conference meeting environment.

4. [cancelled]

5. [cancelled]

6. [unchanged] The method of claim 1, wherein the plurality of digital rooms includes one or more of greeting rooms, private rooms, meeting rooms, exposition halls, conference halls or chat rooms.

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7. [unchanged] The method of claim 1 where the plurality of digital spaces defined by digital walls may include lobby, outdoor, sporting, lounge, or interactive plus spaces; and wherein particular or enhanced activity selections are available to an attendee in each of the digital spaces defined by digital walls.

8. [unchanged] The method of claim 1, wherein the virtual reality event host delivery dais may further include digital recreational areas selected from the group consisting of a bar, a restaurant, an outside deck, a sports area, and combinations thereof.

9. [unchanged] The method of claim 1, wherein the application host delivery dais interface is a website.

10. [unchanged] The method of claim 1, wherein a virtual venue data file includes an application engine that links an attendee with a live video service that provides a website address to access live feed.

11. [unchanged] The method of claim 1, wherein the attendee configuration profile includes authentication of vendors, exhibitors or presenters to vendor-specific setup controls.

12. [unchanged] The method of claim 1, wherein the attendee configuration profile includes customized exhibitor or presenter access to set up and stock virtual booths or virtual exhibition areas.

13. [unchanged] The method of claim 1, further comprising accessing an application engine capable of linking an attendee with a live video service that provides a website address to access live feed including audio and video content.

14. [replacement] The method of claim 1, wherein the attendee configuration profile includes visual data corresponding to the display of a humanoid, the humanoid display having gestures, movement, gender, skin color, outfit selection, logos or combinations thereof.

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15. [unchanged] The method of claim 1, wherein the interaction includes a programming interface to establish text chat, voice chat, or email between the attendee avatar and another attendee avatar or the host.

16. [unchanged] The method of claim 1, wherein the interaction includes displaying art assets, displaying media, enforcing digital walls, enabling voice control or entering chat rooms.

17. [unchanged] The method of claim 1, wherein the interaction includes virtually meeting up with other attendees, speaking to other attendees, capturing vendor materials or attending talks, seminars or sessions in different rooms in real time.

18. [unchanged] The method of claim 1, wherein selectable assets include art assets to customize avatars and spaces, video assets, room assets, footprint assets containing architect files directing location information for objects and art assets, media assets, digital walls and voice control assets; and wherein assets or settings are changed or updated on the asset server in real time by accessing and making changes from a website without interruption to an active event.

19. [replacement] A system for performing the method of claim 1, comprising:

(a.) a processor;

(b.) a memory configured to store instructions thereon, wherein the processor is in communication with the memory, and the processor is configured to execute the instructions for: i. accessing an application host delivery dais interface from a host device to create a venue configuration profile and an attendee configuration profile; ii . generating a virtual venue data profile from the venue configuration profile and the attendee configuration profile, the virtual venue data

22 profile is available upon a virtual reality event host delivery dais, the virtual reality event host delivery dais comprising a plurality of digital rooms navigable by one or more attendee avatars; iii. generating an avatar from a virtual venue data file assigned by a host; iv. displaying the attendee avatar in the virtual reality event host delivery dais; v. directing the attendee avatar to move within the at least one of the plurality of digital spaces defined by digital walls or digital rooms of the virtual reality event host delivery dais; vi. detecting proximity of the attendee avatar to objects or other attendee avatars; and vii. initiating an interaction in response to the proximity of the attendee avatar to objects or other attendee avatarsr;

(c.) an application engine capable of linking an attendee with a live video service that provides a website address to access live feed including audio and video content; the application engine is further capable of spatial awareness and 3D surround sound, such that only those avatars nearby can listen to conversation.

20. [cancelled].

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