Title:
GAME MACHINE
Document Type and Number:
WIPO Patent Application WO/2007/046191
Kind Code:
A1
Abstract:
A game machine having two or more game modes which are relevant to each other and thereby
producing a game multiplier effect. A game of a first game mode includes a drawing
carried out when a ball falls into a special symbol start prize hole (106), a symbol
variation pattern rendering, and a predetermined number of openings for a predetermined
time of an attacker (A) when a prize (grand prize) is drawn by the drawing. A small
prize is set in the drawing. While the game of a first game mode is progressed, another
game of a second game mode which includes an opening for a predetermined time of
an attacker (B)(202) is executed when the small prize is won by the drawing. When
a prize for the attacker (B) (202) and a prize for a V zone (200) are won, the predetermined
number of openings for a predetermined time of the attacker (A) (112) of the game
of the first game mode is possible. Therefore, two games of the two game modes can
be played simultaneously. A common game status advantageous to the player, i.e.,
the opening of the attacker (A) (112) finally given even in either of the games
is set, the multiplier effect on both the playability can be produced.
Inventors:
NANBA KENJIRO (JP)
Application Number:
PCT/JP2006/316889
Publication Date:
April 26, 2007
Filing Date:
August 28, 2006
Export Citation:
Assignee:
HEIWA CORP (JP)
NANBA KENJIRO (JP)
NANBA KENJIRO (JP)
International Classes:
A63F7/02
Foreign References:
JP2002336447A | 2002-11-26 | |||
JP2002035222A | 2002-02-05 | |||
JP2001070516A | 2001-03-21 | |||
JP2005006691A | 2005-01-13 | |||
JP2000051448A | 2000-02-22 | |||
JP2002360821A | 2002-12-17 |
Attorney, Agent or Firm:
NAKAJIMA, Jun et al. (NAKAJIMA & KATO Seventh Floor, HK-Shinjuku Bldg., 3-17, Shinjuku 4-chome, Shinjuku-k, Tokyo 22, JP)
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