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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2019216785
Kind Code:
A
Abstract:
To provide a game machine capable of increasing a player's interest in a game.SOLUTION: When a discrimination condition is established, discrimination is executed by discrimination means on the basis of information stored in storage means. Identification information for indicating the discrimination result is dynamically displayed on display means by dynamic display means, and when stop display is carried out by specific identification information for indicating a specific discrimination result, a specific game is executed. A dynamic display mode of the identification information dynamically displayed by the dynamic display means is determined by dynamic display mode determination means. When a switching condition is established in a state that the identification information is dynamically displayed, specific control is executed by specific control means for switching a display mode from the dynamic display mode to a specific dynamic display mode according to the condition that the dynamic display of the identification information satisfies. Thereby, the player's interest in the game can be increased.SELECTED DRAWING: Figure 215

Inventors:
SUZUKI TOMOHIRO
KIYOMOTO SHIGEOMI
KODA HIROAKI
IKEDA DAISUKE
MORI KOTARO
EBIMOTO YOSHIHIRO
HAMAGUCHI HIROSHI
Application Number:
JP2018114088A
Publication Date:
December 26, 2019
Filing Date:
June 15, 2018
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2015012907A2015-01-22
JP2017202387A2017-11-16
Attorney, Agent or Firm:
Kudou Youhei



 
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