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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2019216786
Kind Code:
A
Abstract:
To provide a game machine capable of increasing a player's interest in a game.SOLUTION: When a discrimination condition is established, discrimination is executed by discrimination means on the basis of information stored in storage means. Identification information for indicating the discrimination result is dynamically displayed on display means by dynamic display means, and when stop display is carried out by specific identification information for indicating a specific discrimination result, a specific game is executed. By the time discrimination based on the information stored in the storage means is executed, pre-discrimination based on the information is executed by pre-discrimination means, and the number of displays of specific patterns in which a predetermined number of specific patterns is displayed in the display means on the basis of a result of the pre-discrimination is displayed variably irrespective of the number of pieces of information. Thereby, the player's interest in the game can be increased.SELECTED DRAWING: Figure 216

Inventors:
SUZUKI TOMOHIRO
KIYOMOTO SHIGEOMI
KODA HIROAKI
IKEDA DAISUKE
MORI KOTARO
EBIMOTO YOSHIHIRO
HAMAGUCHI HIROSHI
Application Number:
JP2018114089A
Publication Date:
December 26, 2019
Filing Date:
June 15, 2018
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2014176458A2014-09-25
JP2009106576A2009-05-21
Attorney, Agent or Firm:
Kudou Youhei



 
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