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Patent Searching and Data


Title:
遊技機
Document Type and Number:
Japanese Patent JP6814557
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To enhance interest in a game in a game machine capable of executing a first notice performance and a second notice performance.SOLUTION: In a game machine, occurrence frequency is made different between when a normal state is set and an advantageous state is set in at least one of a first notice performance and a second notice performance. As a result, at least one of the first notice performance and the second notice performance can be set to occurrence frequency corresponding to a normal state when the normal state is set, and can be set to occurrence frequency corresponding to the advantageous state when the advantageous state is set. Thus interest in a game can be enhanced in the game machine capable of executing the first notice performance and the second notice performance.SELECTED DRAWING: Figure 17

Inventors:
Itabashi Hiroso
Kenji Yamabe
Application Number:
JP2016123238A
Publication Date:
January 20, 2021
Filing Date:
June 22, 2016
Export Citation:
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Assignee:
Sammy Corporation
International Classes:
A63F7/02
Domestic Patent References:
JP5958628B1
JP2015120040A
JP2014140721A
JP2010264177A
JP5229654B1
JP2009254412A
Other References:
「CR牙狼 金色になれ」,パチンコ攻略マガジン2014年9.12号,株式会社双葉社,2014年8月12日,p.63-73,2014年9月12日発売,主にp.72を参照。
Attorney, Agent or Firm:
Makoto Taniguchi
Ito On