To provide a game that, on the basis of a game history of a player, conditions an amount for the player.
A game apparatus 400 provides a game that moves an object arranged in a virtual space. In a memorizer 401, a conditioning parameter and positions of the objects are memorized. A detector 402 detects a position of a predefined body part of the player in real space. An obtainer 403 obtains a movement direction and movement distance of the predefined body part of the player from positions detected by the detector. A mover 404 moves the object in the movement direction on the basis of the movement distance obtained by the obtainer and the conditioning parameter and positions of the objects memorized in the memorizer. A changer 406 changes the conditioning parameter memorized in the memorizer depending on the game history of the player.
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