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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016022152
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To improve taste of a staged performance.SOLUTION: A game machine executes a staged performance of progressing into a plurality of stages, from a first state to a third state and, when the staged performance is progressed to the third state, notifies that the game state is controlled to a jackpot game state. During execution of the staged performance, the game machine executes a progression suggesting performance for suggesting that the staged performance is progressed from the first stage to the second stage, or progressed from the second stage to the third stage. Further, during the execution of the staged performance, the game machine executes a battle suggesting performance for suggesting that the staged performance is progressed from the first stage to the second stage, or progressed from the second stage to the third stage. When the staged performance is progressed to the third state, if the life of own character as the battle suggesting mode is two, the game machine controls it to a jackpot game state in which a 15R round game is executed and, when the staged performance is progressed to the third stage, if the life of the own character as the battle suggestion performance mode is one, controls it to the jackpot game state in which a 5R round game is executed.SELECTED DRAWING: Figure 33

Inventors:
OGURA TOSHIO
MATSUBAYASHI JUN
Application Number:
JP2014147986A
Publication Date:
February 08, 2016
Filing Date:
July 18, 2014
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2003320119A2003-11-11
JP2012130744A2012-07-12
JP2011072353A2011-04-14
JP2014033894A2014-02-24
JP2014014564A2014-01-30
JP2006181084A2006-07-13
Attorney, Agent or Firm:
Kimura Mitsuru
Kei Sakurada
Kazuyuki Sugimoto
Suzuki Hiromasa



 
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