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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2020049353
Kind Code:
A
Abstract:
To provide a game machine capable of offering a suggestive performance having high amusement to a player.SOLUTION: A game machine determines the number of variable performances (the number of continuous notices) for executing a continuous notice performance every time when the continuous notice performance is determined. Accordingly, the game machine stores continuous determination information into continuous determination information storage areas of first-fourth areas of read-ahead information. Thus, even if execution of the continuous notice performance is determined, "jellyfish" images, which relate to the continuous notice performance, may not appear from the variable performance immediately after the determination. Therefore, even if no "jellyfish" images, which relate to the continuous notice performance, appear from the variable performance immediately after the start winning, and the "jellyfish" images are displayed in a subsequent variable performance, a player can expect that the displayed "jellyfish" images do not relate to a single notice performance, and relate to the continuous notice performance, thus further increasing a sense of expectation toward the single notice performance, and further enhancing player's interest.SELECTED DRAWING: Figure 52

Inventors:
ISHIZUKA KEITA
Application Number:
JP2020000545A
Publication Date:
April 02, 2020
Filing Date:
January 06, 2020
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP6642664B22020-02-12
JP2001000673A2001-01-09
Attorney, Agent or Firm:
Shinichiro Okada



 
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