Title:
Game machine
Document Type and Number:
Japanese Patent JP6172873
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To prevent lowering of game amusement without giving a player a feeling of annoyance in a game machine which notifies the player of, for example, an operation order by using a liquid crystal display device when a specific winning combination is won.SOLUTION: A time period until operation order notification means controlled by main control means becomes active to perform notification is set shorter than a time period until display means controlled by sub control means becomes active to perform notification when the power is supplied. A notification of an operation order of a stop button related to a specific winning combination starts by using the operation order notification means which has become active to perform notification, though the display means cannot perform notification. An image indicating that no notification can be performed yet is displayed on the display means when the display means is not active to perform notification, and the notification of the operation order starts when the display means returns to be active to perform notification.SELECTED DRAWING: Figure 104
Inventors:
Daisuke Yoshine
Application Number:
JP2016152016A
Publication Date:
August 02, 2017
Filing Date:
August 02, 2016
Export Citation:
Assignee:
Kyoraku Sangyo Co., Ltd.
International Classes:
A63F5/04
Domestic Patent References:
JP201394358A | ||||
JP2014204915A | ||||
JP201394357A | ||||
JP2008237577A | ||||
JP2005177245A | ||||
JP2014208022A | ||||
JP5988276B2 |
Attorney, Agent or Firm:
Ebisu International Patent Office