To make a plurality of gimmicks 510 perform complicated motions to execute a variety of performances.
A Pachinko game machine 100 controls the gimmicks capable of making light-emitting motions or moving actions. A storage part 501 stores motion data including light emission data and rotation data for each of a plurality of rotating gimmicks having a rotating structure and the motion data shared by the all rotating gimmicks. A setting part 503 sets layers equivalent to the order of priority in controlling the gimmicks 510 in accordance with the contents of the performance. A motion control part 504 uses the motion data of the rotating gimmicks stored in the storage part 501 and controls the motions of the respective gimmicks 510 by giving priority to the rotating gimmick with the layer set in the higher priority by the setting part 503.
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